What’s causing this sudden increase in “Animations?”
It sometimes reaches 90%, and other times the bar barely moves…
It’d make some sense if the game were larger than it is now, all I have is a First Person Shooter template with a cube Ai that seeks the player. Not only that, but the framerate decreases while the player is stationary (player has no animations when stationary.)
I admit I have a pretty ‘low-end’ laptop, but I’m pretty sure it should be able to run this just fine.
Any idea what it might be?
And nope, no animations are playing… my only suspect was a brick that makes the gun return to it’s normal position when no keys/mousebuttons are being pressed.
Deactivated that but the slow-down still persists
Remove all animations (completely) and see if your fps is still low. I’m pretty sure, the problem is somewhere else.(collision bounds,logic, physics).
Rasterizer should be 70%+ at all times for an optimized game, physics should be less than 1-2ms and Logic should go up to 7-10ms max in heaviest scenes. What I see in this screenshot, is that your game is in its very beginning(no textures,lights,maps,complex meshes). The debugger data is not near to “normal” for this stage of the game.
A couple times animation briefly spiked on the first shot with a freshly-opened blender. Otherwise it’s pretty stable.
However the .blend is complaining about a missing script. Not sure if that’s why we can’t replicate it.
Python module can't be imported - object 'LocCamera', controller 'Python':
ImportError: No module named 'Scripts'
Interesting idea to use just one animations and use different segments for different actions…
Don’t know if that’s causing a problem though.
I didn’t get any animations problems. Usually the only thing that would make animations jump is skinning a mesh to an armature, or complex things parented to bones.
One unrelated thing you should check out is the bounds for your player, you’ve got them set to box, which is always centered on the center of the object, but your object is off center sot he bounds don’t match the visual representation of your player.