Because.. there are so few pixels/resolution and the rendering is.. based on resolution/pixels ?
Seriously .. 3d workflow.. is completely different from a pure 2d (pixel precise) workflow.. so.. if you want it … easier… all you got is… nastier
But this really seems self explanatory and very obvious no matter how you look at it. Try drawing a line on a small resolution image:
How else can you fill those pixels to make a straighter line? That’s just… I don’t know what it is… Logic? Reality? Geometry?.. How else can it work?
How is perspective achieved in art where it’s necessary?
For example, when a large, long, rotating ship or airplane rotates directly beside you,
I think it would look unnatural without a sense of distance.
Could you maybe post an image example/image reference of what you are trying achieve?
I assume you have some art or game in your mind that achieves the effect you are after?
Regarding the difference between orthogonal and perspective projection:
After researching, I learned that the issue depends on whether the projection is from the front or back, and that the size of the object itself changes even when it rotates.
Therefore, I decided to use orthogonal projection.