Quite often I watch GDC (game developer’s conference) talks. They’re often very interesting and informative, covering various points of game development, from marketing through artistic design all the way to in-depth analysis of shader systems.
I thought I’d make a thread outlining which ones I’ve watched/would recommend watching.
How does a small team model an open-world city? Really really clever level editing tools. Seriously good ideas for tile-bases systems:
Some nice tricks on water surfaces and 2d volumetrics. Also covers anti-banding using blue noise. Very technical. I would love to understand more
Talks about the development of art over the course of a project:
More art, this time focus is on, well, artistic techniques such as contrast and detail:
Some innovative screen-space pathfinding. Some stuff on overall design, art and level creation.
Why level designers understand interior design. Really interesting talk:
More will come as I watch them…