I’m having a hard time understanding how to get around a problem I’m having when creating multiple instances of a group. I have a chest which contains the body, lid and a hinge. When the chest body/container area is clicked, the hinge rotates along a single axis, which opens the lid. Everything there works fine, the problem is when I group this chest and create more than once instance. If there is more than one instance of this chest, no matter which chest I click on, they will all flip their lid.
I was thinking of giving the chest a property with the name of the hinge connected to the chest so that i can play the IPO for that specific object, only problem with this is when i create the instance of the chest, I can’t rename the hinge object so that wouldn’t work. Anyone have any ideas how I could get around this?
I’ve uploaded a blend showing my problem, and tried to describe it as best as I could, if there’s something you don’t follow, please let me know and I’ll try explain some more.
chests.blend (149 KB)