recomended poligon count

I’m playing in BGE and I want some recommendations about polygon counts to guide me in the modeling.

I made an AK-47 with 426 quads
¿is this high, low, normal, or what?
considering a computer not high end but decent for gaming (I know it’s ambiguous)

how many polygons should be my limit for:
guns
characters (monsters, people…)
cars
the sum of everything
etc

the ak-47 is the gun of the character, it shows at all times.

426 quads is more then 800 tris, too much for just a gun for the Blender GE.

A good practice is to make everything as low poly as possible while looking decent and relying on textures for small details.

You will hate this answer, but it’s up to you.

Also, Ogre intergration may change a lot of things. Or if you want to use Blender2Crystal, you will have a lot more headroom to work with.

On my PC with a 7900GT video card I can handle about 34,000 faces at 60fps.

Some people have not as fast computers that can’t even handle 20,000 let alone 20,000 at 60fps, so it’s totally up to you. There isn’t really a single answer for that question.

Double post.

20k tris is probably a good guide line if you want it to play well on everyone’s computers. 426 quads is probably too high though, even if the gun will be in the player’s face the whole time. Here’s an AK model I made a while ago. I took the texture from a photograph, and it looks awful. The model is very high, too high, but see if you can decimate it down to the right amount of faces. It’ll be good practice.

http://www.savefile.com/files/454343

http://i140.photobucket.com/albums/r6/ktbluear/AK.png

Crap, sorry for the double post.

I’ve been doing some testing on this matter:

On screen at once:

10 000 quads: Should run fine, otherwise your game has issues.

15 000 quads: Runs fine on most computers. (RECOMENDED)

20 000+ quads: Doesn’t run good on all computers, not recomended

thanks, I appreciate it.
I liked your model and I’ll be playing with it, but I’m modeling a mini ak-47