@Lamoot – I hear that. That’s why I use xfce at work.
@paulhart2 – actually, I’ve tested UbuntuStudio (64) and I was quite happy with it – the bundle was quite good, the installer only marginally troublesome (I’ve learned to keep backups of my xorg.conf), then one day I compared render times with a windows Blender, same version, both official builds…
The horror. “Awwwwwwriiiiiiiight, I’ve got Linux Blender distinctly outperformed by the Windows build. Lucky me.”
Let’s be clear on the fact that my work systems are reasonably lean. On Windows installations, “net stop” and the ‘disable’ button in the Service manager are my friends; on Linux, I’m crazy enough to kill atd, inetd and gdm if I don’t think I’m gonna use’em. I switched to xfce and did other performance tweaks.
Turns out the low-latency kernel was the culprit. It spends too much time on context switches. The *-rt kernel is great for media centers, interactive media creation, or to continue working while other tasks (encoding, rendering) run in the background, but rendering times suffer. Noticeably. And no, not even a nice -20 would fix it. I fell back to vanilla Ubuntu, which I’m using now, while I consider my next move, if any.
If I want raw performance, I can always get me a high-throughput kernel and an optimized Blender x64 (the latter either built or from GraphicAll). Source distros? No thanks. I’d rather not compile OOo. I don’t need that much optimization. That said, I can understand the lure for having a system that runs 20% faster.
Still, the question lingers in my mind (while we wait for BlenderOS): dynebolic, ArtistX, 64Studio, UbuntuStudio, (or any other…) how would they rank in terms of bundle/ease/performance? Is it possible that the best distro for Blender is already out there?