I want to brush up and expand my knowledge in math, specifically areas that relate to CG. I have “3D Math Primer for Graphics and Game Development” which is pretty good. Obviously what your interested in in CG would require learning different areas of math, but are there some areas you definitely should know?
I think textbooks would be the best bet because they have the exercises for you to do. Anyone know of good youtube channels that maybe bored/retired professors like to demostrate math?
I am interested in human movement and anatomy. I am not sure how you would quantify anatomy though.
Math can be a hard subject to write for so I a interested in hearing if you guys found any textbooks that were good and didn’t make you want to slit your wrist. lol. Thanks for reading.