Record Animation of a Softbody deform in Blender 2.57 OceanTool

Hi Everybody
Im new in this fantastic Forum and hope i find here the answering did i loking for.
I want to do a couple of Physiksimulation Tests concerning a Job i have to do.
In one of them i deformed e Softbody withe a Rigid Body in the Gameengine of Blender2.57 OceanTool (look on Attachement). It works perfect, but wen i want to record the simulation it dosent bake the deformation of the deformed mash only the Object Position. How can i capture the mashdata from the Gameengine? Pleas Help me

cheers DemolitionMan