I have been working on a project and I had a basic setup where I have a UVSphere and a plane. I had the logic setup in a way that the plane is initially invisible and it is ‘visible’ only when the UVsphere hits the plane. It works great in realtime Game Engine, but I couldn’t make it run as an animation? Any suggestions on how do it?
Are you trying to record a visibility IPO for the plane from the game engine? If so, that won’t work. You can only record physics.
BTW, you can record physics without having to run the game engine by using a shortcut key combination. I believe it is Ctrl+Shift+Alt+P, but I might be remembering wrong.