Okay so I was playing Halo 3 today (Trying to see my epic deaths…) and I was thinking, wouldn’t it be cool if you could CAPTURE EVERYTHING then (after you have saved the footage/data) you could replay the level (they physics and everything but can not control anything but time.) and move you camera around and see your kills/deaths?
Is that possible???
REASON: It would look cool (and could make movies).
@Monster - I think he wants to know if it’s possible to do replays in Blender. I’m guessing Halo was just an example. @MouseDroid - I’m pretty sure it’s possible.
As there’s nothing built into Blender to do this, you’ have to make you own replay system in Python. This could prove to be rather simple or very difficult depending on the complexity of your game.
I’ve never worked on a replay system myself, so I can’t really give you any pointers to get started. Sorry.
If there aren’t any random occurrences that happen, I supposed you could just record all input from the player and the times each keystroke occurred. Then just play the game normally but use the recorded input to control the game rather than player input.