I’m trying to recreate a tower from this reference image:
The biggest problems that I solved was the shape of the windows and arches and how to unwrap that kind of object, also I added a little detail to certain parts but questions always pop out for me on this one.
I guess you can call it a great learning opportunity because I can apply on it so many things I need to learn about from baking to sculpting…it’s very interesting and fun, I hope I can get feedback on this asap.
Here are some of the questions regarding this.
- Why is the shading on the model so “wrong” without the edge split modifier applied (with checked normals), is it because the mesh lacks geometry ?
After applying the edge split modifer it splits the mesh in bits and pieces, I know how the modifier works but is there a way to prevent this, or let me reformulate, is there a BETTER way of doing this without even needing the edge split modifier?
This thing would be a pain to texture in gimp to make it look exactly like the reference image and it’s a great opportunity to sculpt on it to add those creases and indents in the wall where the windows are. How can I start sculpting on this model without the subdivions rounding stuff out like my windows etc ? What am I doing wrong?
How to make a certain thing/piece on your mesh look smoother than the rest of your mesh except adding a bevel to it by hand or addon (even in that case it doesn’t look that smooth, like what you get when using the subdivision modifier) ?
Thank you for even reading all of this nonsense, I hope someone can help quench this thirst for knowledge.
Also, here is the blend file if you are interested:
tower.blend (475 KB)