I am working on creating a map that I saw in a video that has a realistic shaded look with topographic lines. I will link it below. If anyone could point me in the direction of a tutorial or guide me in some way as to how they created this look. I have the relief data for the area Im trying to showcase and can get it looking fine animation wise but cant get the texture to look correct.
The look I am referencing is this one starting at minute 5:12 til about 5:42.
Im wondering if they generated the topographic lines in blender along with the shading or if they imported a UV image texture. I am fairly new to Blender and have a lot to learn but maps are always something I need to recreate so would love to know more about this.
Any help would be greatly appreciated. Thank you in advance!