Recreating Complex Shape with a Smooth Plastic Look

image

(Sorry for the lack of good reference images, it’s another factor contributing to the difficulty of this)

Basically what the title says. I’ve been trying various methods of recreating the antlers in the image for about a day now, but none of them quite give the look I’m going for. Is there any simple way to recreate those while still having that merged plastic look?

One fast way is to use Meta-ball Capsules and add a simple deform modifier after converting to mesh…

1 Like

honestly, after playing around, I think your best bet is to sculpt the shape and then retopologize (to clean it up):

you can create a block-out mesh to start sculpting from, using sub-d & skin modifiers:

after which you can apply the modifiers, go to sculpt mode, remesh the object and start smoothing, creasing and sculpting the shape out.

1 Like

??
:question:

Tony Tony Chopper from One Piece… lots of images… :stuck_out_tongue_closed_eyes:

This could be interesting, I’ll be sure to try this and @GGeller’s idea

Sorry for the lack of description about that. I’m specifically trying to model it in the same style that funko models their pop figures, so the references for that exact style are a bit limited

…Ahh the cubioid, subdivided by far too big headed ones… but i guess you got some possibilites here now… :smile_cat: