I’m going to begin work on a new game and I need to get a team together to help me with it. Here’s the idea for the game:
Gameplay:
You are in a vehicle with a driver’s seat in the front and a turret in the back. In single player mode, an AI controls whichever position you don’t want, and you can swap places at anytime during the game. In Co-op mode, both positions are occupied by players, and they have to decide together when to swap places. The turret can have its weapon switched, to a rocket launcher for example, but it is the job of the driver to drive close enough to a weapon on the ground so that it is picked up. The entire game is played on the vehicle.
Enemies:
There are various enemies throughout the linear portion of each level, along with traps and jumps and such, but the main focus is on the boss battles at the end of each level, which take place in a large arena type room. These bosses will have weaknesses and certain ways to draw out these weaknesses. As you complete each level, the bosses get progressively harder and bigger.
Levels:
As I said, the levels will be linear, with boss battles at the end (and possibly minibosses along the way). These levels can range from through firey tunnels, to climbing up snow-capped mountains. The main emphasis of the level must be to keep the driver entertained, as the enemies will take care of the gunner.
So anyways, you guys get the idea. There’s a lot of room for additions and changes from others, so give me your feedback. For the team I’m going to need a programmer (or one that specializes in AI and one that’s good at driving/guns)
, a skilled modeller, an artist, for textures and such, a good story writer, as this has no story to it yet, and a musician for some music to give it some action and ambiance. As for me, I’m going to help a bit with everything. I’m going to set up a private wiki to keep all our files.
Please reply to me either on this thread, or PM me, if you are interested.
Thanks,
Ben