Red room

Modelling and rendering in Blender 2.42a, made for a Swedish blender contest
C&C please!:slight_smile:

Very nice work. Great modelling of the chairs:D . However, I think the walls could look slightly less smooth, and the floor is a bit too shiny, even for smooth wood. But in the end, it’s up to you.

Yeah, the walls I don’t understand. The floor however is pristine with the laquer ripples below the armrest. Could be a little less reflective, but it’s nice to have the illusion of a perfect (-ly clean) world for a second… till you see the wear on the table (strange distribution).

All in all, WOW. Hope to see more.

Thanks for your comments.:slight_smile: