Red Rupee from Legend of Zelda Series

It isn’t the best Blended render in the world, but I think it’s pretty good considering I’ve only been using Blender for about 2 days.

I’m going to try and make Outset Island in Wind Waker as a walk around. I am asking anybody who wants to help. {-0

Next time, try to set the jpeg quality a bit higher. You have a lot of artifacts.

about the image itself. Good start in blender. To make it more emerald-ish you could make it transparant by lowering the “Alpha” value in the material buttons and pushing the “Ztransp” button in the same place.


I tryed. :slight_smile:
Thanks for the tip. I had no idea how to make it tracsparent. I appresheate (however you spell it) it.

That looks great! Have fun making Outset. That is not going to be a small task!

Remove the bumpy texture, bevel it a small amount, and it will be good.


Havent used bevel before, i’ll look it up.

Here’s the classic version of a rupee.


The bevel option didn’t look very good, well, to me, atleast.

The reason for the bump map is because I wanted to know what it would look like more realistic.

i took a quick shot at making one with caustics.

didnt come out quite as i wanted(guess thats what i get for spending 5 minutes on it…)

considering our differing experience levels with blender, i’s have to say you got more out of your experience. :smiley: (all my first renders were simple attempts at metal spheres…)

Woah, cool.