I’ll start by answering a question that seems complex, but has a simple answer.
1). My golf game is going wrong, the club goes through the ball and changing the ticrate doesn’t work, the ball, if it flies, goes through rocks and trees it slams into head on, the geometry is too complicated to cover with collision meshes with a box bound, how do I solve this problem?
ANSWER: It’s easier then you think, just put this in a script.
import PhysicsConstraints PhysicsConstraints.setNumTimeSubSteps(5)
This drastically increases collision precision and is a real lifesaver for golf games if you don’t need a huge amount of physics objects.
Post seemingly hard questions that most people stump on with simple solutions here.