Redirecting Normals

Is there any way to get the normals in a mesh to point all one direction? If so how?

Thanks

In edit mode, select all faces, and Mesh->Normals->(outside or inside, whatever you want).

Nono I mean if I want them all pointing in down in the Z direction what would I do?

Normals in Blender are Face Normals (vertex normals can only be got at via Python) so they point in the direction of the Face; either in or out. You may be able to do what you want with Python but I don’t recall it being done before.

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Right now Blender’s vertex normals are not editable, and are simply derived from the adjacent face normals. Joeri Kassenaar is apparently developing editable vertex normals for a future Blender version (I don’t think it got into 2.43?). What are you trying to do anyway? Perhaps there’s a workaround in the mesh tools (for objects/particles) or in the node system (eg lighting).

I’m trying to get a particle flow to go in one direction. However the object speed in the particle settings doesn’t move them fast enough.

I’m trying to duplicate an effect I saw in a youtube video that used a suzzane that “flew” away in particles. I’ll see if I can find the video.