Looks like noone posted news about this new render engine over here…
Some PR talk from devs mouth (taken from Softimage mailing list)
Today, we’re very excited to announce the official launch of Redshift v0.1 alpha, to our knowledge, the world’s first fully GPU-accelerated biased renderer.
Redshift supports multiple GI solutions: Brute-Force GI, Irradiance Caching (aka Final Gather), Irradiance Point Cloud (aka Light Cache) and Photon Mapping (GI and Caustics).
All are fully GPU-accelerated and perform many times faster than similar CPU-based offerings.
A problem that plagues many GPU renderers on the market is that they are limited by the available VRAM on the graphics card (and most systems have significantly less VRAM than main memory). Redshift addresses this by using an out-of-core architecture for geometry and textures allowing you to render scenes with tens of millions of polygons and gigabytes of textures with off-the-shelf, inexpensive hardware.
Redshift currently integrates directly with Softimage 2011 through 2013 and Maya 2011 through 2013 on Windows XP or higher. 3ds Max support is in development. To run Redshift, you’ll need an NVidia graphics card supporting compute 1.2 or higher with 1GB VRAM or more.
You can check out our website http://www.redshift3d.com for more info.
Some renders with rendertimes written under (taken from here http://forums.cgsociety.org/showpost.php?p=7542709&postcount=9)
GTX 470: 35 seconds
GTX 670: 27 seconds
GTX Titan: 17 seconds
GTX 470: 75 seconds
GTX 670: 65 seconds
GTX Titan: 39 seconds
GTX 470: 155 seconds
GTX 670: 123 seconds
GTX Titan: 77 seconds
Seems quite speedy for a noise-free renders…also Blender was mentioned as potential candidate for plugin if there’s enough interest.
Once 3DSMax support is online we’ll look to all other DCCs. If we get enough interest for Cinema4D, Sketchup, Lightwave, Blender or any other DCC we’ll obviously do it! We are also working on an API so that 3rd parties can help us out with creating plugins for other DCCs.