Hi
During the last four days I I made some IBC-containers.
As I started making the materials I noticed that if I use a subsurface scattering shader for the tank I get a extreme amount of noise. Ok some Noise is normal but even with a GTX 970 graphic card I cant render a clear image without insane render times. I want to use the models in a very complex and high poly scene so I cant render it with a giant amount of samples. Is where any trick so I can use SSS without getting to much noise???
PS: the tank on the image has no subsurface scattering.
If you have any tips, what i can improve on the materials you also are welcome to post them.