I have a sculpted model (3 millions triangle). I need to delete the lower multires level. Now I want to make a lowpoly with retopo, but it is very slow. So I need to reduce polys, but Blender freezes with the decimate modifier. I try the edit mode mesh “poly reducer” script, but it fails too.
With errors? Or just unresponsive? If it’s just a normal freeze, let it run over night. I think you would probably know (but just in case) the decimate mod makes the topology look terrible But if you will retopo on top of i, that won’t be a problem.
Did you try the “Poly Reduce Selection (Unsubsurf)” script, right above that one? This one preserves topology and edge-flow really well (though you have to run it twice for expected results).
You may want to split the model as suggested by RickyBlender … the sheer density of your mesh may cause the scripts to lock/crash Blender, even the one that’s right for the job.