Hi, I have a little problem. I’m going to create some big project with a lot of photos and videos as textures. Last time I did such a thing I encountered problems with rendering. Blender was crashing due to lack of video card RAM, because it was loading all photos (few hundred) for each frame (there was one maybe two visible at the time). I managed to render it by running blender in console, but it barely fitted into VRAM. Is there any way to reduce usage of memory or somehow tell blender that this texture that appears at frame #1234 won’t be necessary at frame #12? If it’s possible I want to have whole project in one blender file, but I can split it if it’s absolutely necessary.
PS. I’m rendering with cycles at 4K resolution and around 120 samples.
48GB of RAM