I was wondering if there is a way to reduce the faces and vertices in a model that has already past the beginning point where you can enter your numbers.
I have a tube on a model but I don’t need so many vertices and realized it to late. Do I have to rebuild this particular object and start over with lower numbers of faces and vertices? Or is there a way to recalibrate those numbers.
You could try removing unnecessary edge loops (alt-select, x->edge loop), but there’s only so much you can do that way. If that fails, there is no way to adjust subdivisions after initial creation, so you’ll probably have t rebuild it.
It’s just a tube. It will probably only take a minute.
hummmm Actually it’s a screw. And I can’t seem to recreate this look I was hoping to reduce the counts so I could just keep this particular look.
Thanks for you reply
Post a shot of your wireframe, maybe someone can suggest something.
OKay here it is. This is the pillar I can’t recreate. Thanks for the suggestion!
use a decimate modifier and set the ratio to .5 or something.
First I would select the column and hide everything else, then use remove doubles and play with the settings till it merged the twists, then select and remove everything inside, after that it would just be a matter of selecting edge loops and deleting them.
The twist looks like it is made up of a series of edge loops. Select every-other loop (Alt+RMB) and X / delete edge loop
Thanks! It was a little tedious but I reduce as much as I could. It’s better and has not lost the integrity.