Hey, I am fairly new to blender and have a conceptual question for you all. Eventually, I want to create a car game in BGE and am currently working on a car model that I can use for that. I’ve got a high polygon model done for the most part (check out the rendered pic below). However, I would like to reduce the poly count without losing a lot of the detail. Can someone suggest a good course of action for me? I know that you can bake normal maps from high poly models onto low poly models. Is this what I should do? Also, I would appreciate any good tutorials to help me learn the techniques for the next steps I need to take.