I was just wondering is there anyway to reduce the number of vertex on a mesh.
I’ve made a character head and its got plenty of vertex i want to make it more low poly .
Subdivide increase vertext is there a way to go back backwards. I did save several states but going back that far is very painful when you are almost done :<
You could use the decimator modifier : it may or may not work depending on your mesh. I guess that next time you’ll think ahead when making low poly objects.
Documentation on http://members.iinet.net.au/~cpbarton/ideasman/
I had the same problem, ans this script was the solution. It works better than the decimator modifier.