Reference Image?


I’ve just began using Blender again after a long Hiatus, so I’m kind of skipping around on how to work in the environment. It would be really fantastic if you could help me with a small issue:

How the heck do I set up reference images? I know there are different ways to do it, I’d prefer to do it as a plane, but I can’t find a single tutorial on any of them. It’s such a universal topic I’m sure there has to be something on it, but I guess I’m just looking in the wrong places… I’ve found a few really spotty tutorials that I can’t follow, but I just can’t figure it out.

A link to a tutorial or a shove in the right direction would be greatly appreciated, thanks!

In a 3D view header, clic the View menu and select Background Image.
Load your image from the new panel, it will be visible from orthogonal views:
Numpad 1, 3, 7, and their opposite if you hold the CTRL modifier key.

I’ve tried that, but all of the images come out misaligned and it doesn’t work. How can I line up the pictures?

Thanks for the reply :slight_smile:

You can adjust the alignment in the background images settings by using the X offset and Y offset. An alternate method would be to use UV mapped planes. There is a good Tutorial on this in BlenderArt magazine issue 8 ? (Car modeling). The only thing different you will need to know to make that method work is that UV unwrap occurs in Edit more now. Their is a link to BlenderArt in the right color of these forums.