I’ve just began using Blender again after a long Hiatus, so I’m kind of skipping around on how to work in the environment. It would be really fantastic if you could help me with a small issue:
How the heck do I set up reference images? I know there are different ways to do it, I’d prefer to do it as a plane, but I can’t find a single tutorial on any of them. It’s such a universal topic I’m sure there has to be something on it, but I guess I’m just looking in the wrong places… I’ve found a few really spotty tutorials that I can’t follow, but I just can’t figure it out.
A link to a tutorial or a shove in the right direction would be greatly appreciated, thanks!
Nathan
In a 3D view header, clic the View menu and select Background Image.
Load your image from the new panel, it will be visible from orthogonal views: Numpad 1, 3, 7, and their opposite if you hold the CTRL modifier key.
You can adjust the alignment in the background images settings by using the X offset and Y offset. An alternate method would be to use UV mapped planes. There is a good Tutorial on this in BlenderArt magazine issue 8 ? (Car modeling). The only thing different you will need to know to make that method work is that UV unwrap occurs in Edit more now. Their is a link to BlenderArt in the right color of these forums.