Hi everyone! It’s my first post here, I hope I’m in the right section to ask this question.
I have started using Blender like five times. This time I got a bit more involved in the whole animation thing, which makes me think I’ll stick to it longer. Though I know the basics of both 3D modelling AND Blender, I have still a lot to learn.
I am trying to make an animation, and I’m trying my hand at something a bit more complex than the usual bouncing ball. Since I come from a programming background, I’d like to have a reference object that will be used multiple times in my project. For example, if I model a streetlamp, I’d like to be able to have the original model as if it was an OOP class, and then in my project create multiple “istances” of the streetlamp. So that, if I make changes to the original, the instances are changed too (I am aware of the troubles that heavy changes may produce on the animation sequence; those would be small changes, for example texture-related ones).
I’ve read about linking to models from an external .blend file. Now I’m wondering, since I’ve created a new scene in my project file, and I’m modeling the objects in that scene (which, I know, may not be the best way to do this), I’m wondering if it’s possible to re-use in a scene an object from another scene. I think I understand it’s possible, but I couldn’t find anywhere how to do it.
I’d also appreciate a lot if someone experienced could give me hints about this - i.e., not much about the modeling/rendering techniques (which I’m learning from a lot of interesting tutorials), but about the “project workflow” so to say, i.e. how to mantain an animation with a large number of objects and such.
Thanks in advance!