# Refill Point

**URL:** <https://blenderartists.org/t/refill-point/1230286>\
**Category:** Finished Projects\
**Created:** [May 24, 2020, 2:08pm UTC](https://blenderartists.org/t/refill-point/1230286 "2020-05-24T14:08:56Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![abdoubouam](https://blenderartists.org/user_avatar/blenderartists.org/abdoubouam/32/34378_2.png) [@abdoubouam](https://blenderartists.org/u/abdoubouam)\
**Post date:** [May 24, 2020, 2:08pm UTC](https://blenderartists.org/t/refill-point/1230286/1 "2020-05-24T14:08:56Z")

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![final1](https://blenderartists.org/uploads/default/original/4X/c/1/2/c12b503724292394356693e132dc7e30a38d05b7.jpeg)  
based on [this concept](https://artstation.com/artwork/oOPE4O) by Abrar Khan.  
Software and add-ons used : Blender 2.80-2.90 Alpha, EEVEE for preview (initially), Cycles, [HardOps](https://blendermarket.com/products/hardopsofficial), [Decal Machine](https://blendermarket.com/products/DECALmachine), [Grungit](https://blendermarket.com/products/grungit), [Uber Compositor](https://blendermarket.com/products/uber-compositor)

Close-up :

 ![final3](https://blenderartists.org/uploads/default/original/4X/a/9/1/a912c62236e3d412862b2c738e2e8234d25fb96a.jpeg)  
Refilling Unit Model :  
 ![final4](https://blenderartists.org/uploads/default/original/4X/f/6/9/f698ce138598087ee4489e0b5507b34cf2dd36df.jpeg)  
Refilling Unit (Solid Shading) :  
 ![prev1](https://blenderartists.org/uploads/default/original/4X/4/2/6/4264f4e7a643f0f94a5da73d197ea4bf57d92e91.jpeg)

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**Author:** ![petebeat](https://blenderartists.org/user_avatar/blenderartists.org/petebeat/32/613430_2.png) [@petebeat](https://blenderartists.org/u/petebeat)\
**Post date:** [May 24, 2020, 4:51pm UTC](https://blenderartists.org/t/refill-point/1230286/2 "2020-05-24T16:51:47Z")

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Looks great. How did you do the solid shading image? I’m not a total noob but I’ve never seen a tutorial for that type of shading

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**Author:** ![abdoubouam](https://blenderartists.org/user_avatar/blenderartists.org/abdoubouam/32/34378_2.png) [@abdoubouam](https://blenderartists.org/u/abdoubouam)\
**Post date:** [May 24, 2020, 5:35pm UTC](https://blenderartists.org/t/refill-point/1230286/3 "2020-05-24T17:35:50Z")

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You can switch to “Workbench” render engine in order to have those sharp shadows. I circled the most important settings I used

 ![solid](https://blenderartists.org/uploads/default/original/4X/8/b/0/8b01ae04fa75e4af7d5d1391c6a963edbea53bd3.jpeg)  
If you want to have wireframes use “Render Viewport Image” from the search menu (F3 by default, or spacebar if you have kept the 2.7x settings) instead of F12 ![viewport render](https://blenderartists.org/uploads/default/original/4X/b/3/0/b3025dd192c920eec5ecc54cadca73352b6a590b.jpeg)  
If you want to adjust the opacity of the wireframe, render an image with and without the wireframe and mix them together in Photoshop or GIMP.  
If you want to make the wires look thinner, render at 2x or 3x resolution for example and then scale the image down afterwards.

I hope this helps, let me know if you have any other questions 🙂

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**Author:** ![petebeat](https://blenderartists.org/user_avatar/blenderartists.org/petebeat/32/613430_2.png) [@petebeat](https://blenderartists.org/u/petebeat)\
**Post date:** [May 24, 2020, 9:04pm UTC](https://blenderartists.org/t/refill-point/1230286/4 "2020-05-24T21:04:57Z")

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Awesome, thanks for the detailed reply, much appreciated!

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [May 29, 2020, 3:19pm UTC](https://blenderartists.org/t/refill-point/1230286/5 "2020-05-29T15:19:44Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2020, week 22](https://www.blendernation.com/2020/05/29/best-of-blender-artists-2020-week-22/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
