Oh, you have no idea how glad I am. I was about to switch game engines if I couldn’t get it working. Good thing I haven’t and learned it was my router. I want to be a good example on the BGE community, and show many dedication to a game. I’ve been working on this game for a long time. Not because BGE was hard (I learned it pretty fast).
I started the game on Game Maker: Studio, using ugly graphics with ugly animations (an animator tool that only moved individual parts like they did in old games, except it was a very generic animator). I got far as basic customization and a walk animation but the graphics were awful, and the animation. I switched to Blender and it immediately upgraded my graphics to where I wanted them. Then, I learned Python. I kept having slowdowns, but I managed to find my way. I got to as far as customization with polished graphics, and better animations that was in the GM: Studio. But, I figured Multiplayer would be the thing I should have worried about first (And I was right), so I stopped the development working on a prototype or something that could get me started. It is now today, that I am happy because now I can start actual gameplay and turn it into the game I have been wanting it to be (After I get the my_sql stuff sorted out so accounts can be made on the website I’ll have up. I had some before, but I am in the middle of working on a website that will allow players to communicate with one another).
I hope I have answered all the newbies who are constantly told Blender is a horrible engine to make a game on. It’s a great engine and you can do whatever you want on it.