I was just messing about with subsurfing, not doing anything serious, and added stars from the world buttons, and set the material as reflective, expecting the stars to reflect, at least a little…
But nope. No reflection from the stars, at all. I’m not using it for any project, and am really just curious, but is this intentional, or is there some way around it, or…?
For some reason it didn’t occur to me that stars would essentially be particles. I just assumed it was a generated image like in the materials ‘images’ tab.
How exactly do you apply the image to the reflection channel? Are you talking about adding an image texture and then map to Ref, or an envmap, or what? I’ve played a bit with it, but can’t see what you’re referring to.