Reflection Evee


Whats causing this nasty reflection? I created my environment texture in illustrator. I have a Principal BSDF shader on the cube, metallic set to 1 roughness to 0. The saw like lines in the reflection are hardly noticeable in cycles. Really want to understand what’s causing this as i plan to work with reflections quite a bit.

sozen.blend (3.1 MB)

Use “Screen Space Reflection” and untick “Half Res Trace”. And if you want more antialiasing, then render double size and after downsample your render.

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