Is it possible to use a reflection map for just a material instead the world´s one? I’m using a HDRI for lighting my scene, but I prefer to use a diferent reflection map for a glass material.
Thanks in advance
Of course. In the world settings you can use light path nodes the same as in a material, and so can use the environment texture for just light with no problems. And you can mix based on camera ray etc. with a different image for reflections.