Greetings. I have a slight issue with spherical reflection maps (issue probably is just my brains which can’t wrap around the thing).
Issue .blend: reflection.blend (1.09 MB)
As In example file I have a sphere and a cube mapped with exact same reflection map texture.
My questions are:
Why on sphere, the reflection follows the camera and doesn’t change according to the angle (Realtime optimizing?)
But on Cube, the reflection changes or rotates when I rotate view, why is this different?
Ok so it has something to do with shading (smooth/flat), but why does it affect so much on reflection behavior?