A while back i made a game called Slimeball Madness. I ran into a small problem during the development of the game but i ignored it. Since then i’ve started a new project and i need to solve this problem. So here’s my question…
Is there any way to have a UV mapped texture on a model and have a reflection map as a layer on top of the texture?
For example: In Slimeball Madness i wanted to have a coin texture on the coin but i wanted it to be reflective as well, and i was unable to have both the reflection map and the texture on the coin mesh at the same time, so i just left the reflection map there.
Is there any way to solve this problem? Thanks in advance for your help