That is what I thought. I guess the part that confuses me is that even though shadeless is enabled I still get a reflection on the material if ray mirror is also turned on.
Now after playing around a bit more in the compositor I was able to sort of pull out a reflection. If I just pass the reflection pass to a viewer node I get just get a black output, however if I create an rgb input then mix the reflection pass with it I can see the reflection of the object, although the reflection does not appear to be antialiased. I guess I’m just curious as to what is going on here?
meschoyez: I think all you need to do is add a mix node to combine them. Connect your reflection pass output to one of the image inputs on the mix node and connect the image output of your image to the other image input of the mix node and that should get you pointed in the right direction.