I have been playing around with render passes, but I ran into a problem with the reflection pass. First of all, the reflection pass is blue :eyebrowlift2: is it supposed to be? (my scene is just the default gray cube sitting on a brown reflective plane). Secondly, I thought I could just add it to the diffuse pass and everything would be fixed, but it didn’t “add” like I thought it would.
Okay, this is really weird. After messing around some more, I discovered that it was the ambient occlusion that was messing it up. I rendered it without AO and it added just fine.
Yeah it’s to do with AO - try setting the AO to multiply, and because you’re using it as a pass it won’t matter
The AO lightens the materials, so when the mirror reflects the cube it changes it’s colour to compensate.
If you look at the reflections of the area in the shadow you’ll see what I mean.