Reflections!

Is it possible for blender to have realtime reflections in the game engine?

No, not that i have ever heard.

No, not that i have ever heard.[/quote]

You can fake them of course, but no, you can’t have reflections. :frowning:

how can u fake em

On 2.33a, you goto the UV window, choose your image, and click on the “Image” tab. Then you goto the menu that says “Realtime Texture Mapping” and click on “Reflection”.

or you could do it the other way it would take up the polys a bit but just double the objects and out em under you for reflective floor or in a room next too u i once made a demo i lost it somewhere tho.

http://www.elysiun.com/forum/viewtopic.php?t=25748&start=0

Pepius I looked at that blend. It looks like you set up keyboard sensors for the empty attached to motion actuators but there are no values in the acutators. Was this a mistake. And if so how did you get the camera motion at all?

I can’t look at the .blend file from this computer, but most likely the motion values are set by python.

If you have a small scene with only the main player in, you could also duplicate the character and mirror the keys used for movement. This then gives the illusion of true reflection, with the player being reflected as well as the environment. It’s only really doable in very small scenes, due to the performance hit.

It could be much more easier if blender can map and use multiple camera at a time which is currenly impossible.

Pepius I looked at that blend. It looks like you set up keyboard sensors for the empty attached to motion actuators but there are no values in the acutators. Was this a mistake. And if so how did you get the camera motion at all?

It has a motion actuator, and it has a value. In the X axis of dRot: 0.002

The camera motion? It’s parented to the empty.

Ok I just looked at the logic bricks for the empty again. I even full screened them and zoomed in. On eac motion actuator all I see are zeros in ever space???

Press Shift+LeftMouseButton in dRot X.

Ok then I saw it. The value was so smal that it got cut off in the edit box. i.e. 0.002