Refraction shader without specularity

Hi everyone. I’ve been using Cycles for a while now, but lately I’ve been trying to figure out how to give something a refractive shader and manipulate its IoR without the specularity that comes automatically attached to the Glass BSDF preset.

Does anyone know a way to generate purely refractive surfaces or alternatively get rid of the Glass specularity in Cycles?

funny, there’s people that want the opposite. afaik so far you can’t.

You can’t :frowning:

Being able to separate the two would be really helpful.