Regarding hair.

Hi there, I’m not sure how to put this in words but it’s something like this. Say I have a plane and it’s covered with hair strands. Is there a way by which I can reduce their height in a gradual way? That is, at one side of the plane the height is x and as the strands progresses across the plane, towards the opposite end, their height gradually change to another height y?

Thank you,
Timothy.

I’m not sure exactly how you would do this but there might be a way to link particle hight to an animated texture. I’m not sure if the newer version of the particle engine will let you do this but you could look into it.

Best of luck. :wink:

Hello, thank you for replying. I’ll try what you’ve posted.