Hello all -
After fully transitioning to Blender over the last few months or so (big thanks to anyone who helped along the way in my previous threads BTW !) there is still one seemingly minor thing that bugs me and actually slows down my workflow, and I would like to collect suggestions and workarounds for it in this thread. I briefly asked about it in an earlier thread but would like to go more in-depth here.
The topic is the visual representation of selected objects, as shown here :
As you can see, for the sake of visual clarity I keep all my objects set as non-wireframe+solid (which I assume is what most users are doing) ; however when it comes to selected objects I would like to have further visual feedback than just an outline. There are two reasons for that :
1 - This would allow me to quickly review the topology of an object without having to toggle Edit mode, or the global wireframe display of the scene (which is see-through anyways, which is great for selection but not useful for review), or the per-object wireframe display option.
2 - This would allow me to make more precise selections when multiple visually overlapping objects are involved, as at the moment a large object cancels out the visual selection feedback of any smaller object placed in front of it. (Imagine the scenario of a large bowl-shaped object with two small spheres placed in it. In such a scenario there is no way to know if all of the three objects are properly selected by looking at the outlines alones, and that is a UX problem.)
Let me know what you think, and please share any workarounds you know about ! It seems like a small detail but it actually has some rather big consequences in terms of workflow efficiency. And ironically enough I feel like this would be a rather simple thing to implement, since there is already an option to toggle outline display on and off in the N-panel under Display :
I could imagine one more option here, labelled “Wireframe Selected” - if I am not mistaken that’s all it would take to solve the two scenarios mentioned above.
Also on a related topic : is there a way to have Blender display the whole scene as solid+wireframe on top ? I like the current wireframe mode for some of my selection needs, but I sometimes need something like this :
And also this :
Note that I am not interested in changing the display properties of objects themselves. I mean it as a global display mode, similar to Wireframe/Solid/Texture currently available in Blender.
Thank you in advance for your help and suggestions !