I have a few questions about volumetric lights in blender.
How do I get volumetrics to go away where light is occluded? - There must be a way to do this but I checked the manual and can’t figure it out myself. I want the volumetric light to be occluded by geometry like a shadow map. Right now its just blasting ghostliness everywhere despite whatever shadow setting I have.
How do I have parallel casting volumetrics? What I mean by that is I want my volumetrics to be parallel (like godrays from the sun). I realize the only light capable of volumetrics is the spotlight, but is there a trick to getting some parallel volumetric effects (not diverging from one point).
Any help would be much appreciated.
-Thanks so much.