"Reinventing" navmeshes

I used this and made a ‘graph zipper’ so the actor only navigates a small chunk of map usually,
and if they need a very distant graph point, they can ‘await’ / think for a minute without slowing the game down.

it’s a bit complex to jump into - so I recommend building your own from scratch using the tutorials on the redblob site - python code is all there for basic a*