being a newbie in Blender rigging system, I am facing a particular problem:
what I want to do is, as a training, to animate a “minigun turret”, which I divided in 3 vertex groups in one mesh: “inf_body” (the whole mesh), “main_body” (cannon + loader) and “cannon” (cannon alone) -> every group has no link with the others though (no common vertex);
I assigned 1 bone to each of these groups, from a same armature.
This way, after the usual assignements / modifier sequence, I have each of my 3 groups moving with the hierarchy I desire. Except that when I move the bone of “main_body”, it indeed moves the loader and the cannon, but the cannon moves on a different axis and separates from the loader as the bone rotates.
So my question is simple: how can I force the cannon to move on the same axis as the loader, since when I move the “inf_body” bone, there is no such problem?
Many thanks in advance. Tell me if you need pictures.