Hi everyone! ![]()
I’m excited to announce the release of CurvBake Pro, a high-performance Curvature Map Baker built specifically for Blender!
As 3D artists, we’ve all experienced slow, noisy curvature bakes using standard setups, or spent tedious time exporting meshes back and forth to external texturing suites just to get clean edge highlights. CurvBake Pro solves this directly inside Blender.
Key Features
GPU OptiX & CPU C++ Dual-Engine: Bake 1K, 2K, and 4K curvature maps in seconds with hardware acceleration.
Substance Painter Quality Matching: Identical 128 neutral baseline with rich, deep #191919crevice shadow floors.
Zero UV Seam Artifacts: Integrated 16px 3D normal vector field dilation completely eliminates pixelated UV island seam bleeding.
Live Wireframe Cage Preview: Visually inspect and adjust Ray Distance / Cage Offset directly in the 3D viewport.
1-Click Viewport Preview: Instantly inspect baked curvature maps on your low-poly mesh without touching node setups.
Substance Painter & CurvBake Pro
CurvBake Pro produces curvature maps virtually indistinguishable from Substance Painter. It delivers razor-sharp bevel edge highlights for hard-surface assets/vehicles, as well as smooth Laplacian cavity falloffs for organic sculpts.
Workflow Note: CurvBake Pro is a specialized High-Poly to Low-Poly baking engine. It requires selecting both a High-Poly Target object and a Low-Poly Source object in the panel before baking.
Where to Get It
Superhive Market: https://superhivemarket.com/products/curvbake-pro---high-quality-curvature-map-baker
ArtStation Marketplace: https://www.artstation.com/marketplace/p/29R7p/curvbake-pro-high-quality-curvature-map-baker-for-blender
Feel free to share your thoughts, questions, or feedback below! I’d love to hear what features you’d like to see in future updates. Happy baking! ![]()
