Okay so you move the gun around in the game to let’s say (3,2,3)
Whenever you reload it, it resets to wherever you first did the animation.
I want it to perform the animation at 3,2,3.
I am using f curves. Any ideas?
Thanks!
Okay so you move the gun around in the game to let’s say (3,2,3)
Whenever you reload it, it resets to wherever you first did the animation.
I want it to perform the animation at 3,2,3.
I am using f curves. Any ideas?
Thanks!
F-Curves store the global distance to the world center coordinates.
You must parent it to a other object (player, empty, …) then this object is the center for the F-Curve.
what has to be parented to what? the object with the animation to the object it has to follow? Then the world center coordinates issue is solved?
Yah u dont anser him JERK
@ a-k-m
I have written
You must parent it to a other object (player, empty, …)
Now you can move or add the empy and the animation will follow the empty or rather played on the added position.
@Lucas Studios
You call me JERK.
Why you don’t answer him, when you are so clever?
You are now on my ignore list.
thanks, that worked!