Reload animation resets gun to origin.

Okay so you move the gun around in the game to let’s say (3,2,3)

Whenever you reload it, it resets to wherever you first did the animation.

I want it to perform the animation at 3,2,3.

I am using f curves. Any ideas?

Thanks!

F-Curves store the global distance to the world center coordinates.
You must parent it to a other object (player, empty, …) then this object is the center for the F-Curve.

what has to be parented to what? the object with the animation to the object it has to follow? Then the world center coordinates issue is solved?

Yah u dont anser him JERK

@ a-k-m
I have written

You must parent it to a other object (player, empty, …)

  1. You must parent your object (child) that you want to animate with the F-Curve to an empty (parent).
  2. Then make your F-Curve animation on the object (child).

Now you can move or add the empy and the animation will follow the empty or rather played on the added position.

@Lucas Studios
You call me JERK.
Why you don’t answer him, when you are so clever?
You are now on my ignore list.

thanks, that worked!