I’m brand new to Blender but really want to make set of videos for our Star Trek RPG. So I decided to rework an old model from Blend Swap and see if I could update it on my own. So the base of this is the USS Geblendert. I’ve completely re-textured the entire ship and I made the nacelles, nacelle supports, impulse engine, and yacht from scratch. I also used the Window Generator from Blender Market to cut in windows.
If I’m being honest there was a lot more work than I expected that went into this between retexturing and reworking the mesh. There’s still a lot for me to learn and I want to eventually redo the rest of the mesh from scratch. I’m hoping some day I can get it to look as amazing as the Enterprise @menace82 has been working on. I’m a long way away from that level of awesome though. But this will work for now to get some decent animations for our Star Trek RPG.
I’d love any thoughts or advice anyone has on ways I can improve things and make it even better.