Remashing destroy normal map

My problem is simple but i don’t know how to fix that. I tried to sculpting arms in my figure and clicked shift+r what’s mean i remashed them. First I thought it helped me with strange bugs with curves. Problem starts when I want to add shader to it. Now it’s looks like this and I don’t know how i can fix that:

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That happens because remeshing creates a completely new mesh for the selected object, and doesn’t preserve UV maps. Try UV unwrapping that object again and then it should work properly

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Love you man <3

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