Hello, this is my first post.
I had been practicing from the tutorial on blendercookie about sculpting the human head.
This was not my first time on sculpting, mind you. But inspired by the videos from youtube on using the remesh modifier to create a basemesh, I created one that was a subdivided cube sculpted then altered by the modifier.
The following images are of the sculpted head model shown from different angles. It is not exactly anatomically accurate with the eyes and the ears, but it is definitely the most realistic head I have ever done.
I am only posting these images to show the potential of the remesh modifier for base mesh construction and for critiques from other sculptors about the head model.