I spotted a few voxel remesher errors way after I further sculpted the rest of the mesh.
How can I fix them without creating edit mode horrors?
Things I tried unsuccessfully:
- sculpting + additional remesh (to few polygons between the fingers to stretch the mesh there. and rising the polycount by remesh to then backtrack, is a big no (Blender hangs)
- deleting and remeshing: either Blender hangs, with a small voxel size, or destroys the mesh, by making it full of holes
- deleting and then fixing manifolds with 3dprint add-on: the polygons get re-created as before.
- “mask slice” and fill holes: nothing seems to happen