One of my favorite workflows when working with hardsurfaces is just kitbashing stuff away into weapons, robots and structures. Unfortunately, this usually results in absurd polycounts so I spend a lot of time deleting faces that are not seen, etc. A lot.
Does anyone know any remesher that works well with hardsurfaces? I’ve tried DynRemesh, but even though it is amazing for organic stuff, it kind of destroys my meshes.